
Is the Realme 16 Pro+ good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 1,147,970 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 1,147,970 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 1,147,970 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 1,147,970 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 1,147,970 ≥ 900,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 1,147,970 ≥ 1,000,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (1,147,970 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 1,147,970 ≥ 500,000 (threshold for high).
- AnTuTu 1,147,970 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on highGenshin Impact runs on high graphics with room to spare (1,147,970 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 1,147,970 ≥ 1,000,000 (threshold for high).
- AnTuTu 1,147,970 falls below the 1,700,000 required to move up to competitive.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (1,147,970 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 1,147,970 ≥ 900,000 (threshold for high).
- AnTuTu 1,147,970 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 1,147,970 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 1,147,970 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs on highHonkai: Star Rail runs on high graphics with room to spare (1,147,970 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 1,147,970 ≥ 800,000 (threshold for high).
- AnTuTu 1,147,970 falls below the 1,300,000 required to move up to competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 1,147,970 ≥ 720,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 1,147,970 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 1,147,970 ≥ 800,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 1,147,970 ≥ 1,100,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs on highLove and Deepspace runs on high graphics with room to spare (1,147,970 AnTuTu points).
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 1,147,970 ≥ 1,100,000 (threshold for high).
- AnTuTu 1,147,970 falls below the 1,500,000 required to move up to competitive.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 1,147,970 ≥ 900,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs on mediumARK: Ultimate Mobile runs on stable medium graphics (1,147,970 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 1,147,970 ≥ 900,000 (threshold for medium).
- AnTuTu 1,147,970 falls below the 1,500,000 required to move up to high.
Among Us
Runs competitiveAmong Us runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 1,147,970 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 1,147,970 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on highWuthering Waves runs on high graphics with room to spare (1,147,970 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 1,147,970 ≥ 1,000,000 (threshold for high).
- AnTuTu 1,147,970 falls below the 1,500,000 required to move up to competitive.
Zenless Zone Zero
Runs on mediumZenless Zone Zero runs on stable medium graphics (1,147,970 AnTuTu points).
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 1,147,970 ≥ 900,000 (threshold for medium).
- AnTuTu 1,147,970 falls below the 1,400,000 required to move up to high.
eFootball
Runs competitiveeFootball runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 1,147,970 ≥ 1,000,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
19/20- Large 6.8" screen favors immersion and fine aim in shooters.
- A density of 453 ppi delivers a sharp high-definition image.
- A 144Hz screen unlocks a smooth experience in competitive FPS games at high refresh.
- 600 nits — good visibility in bright environments.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 7i, Mohs level 6 protection reduces the risk of scratching the screen under heavy use.
Performance
16/20- Chipset Qualcomm SM7750-AB Snapdragon 7 Gen 4 (Snapdragon family), built on 4nm — high category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 1,147,970 — top-tier performance.
- GPU: Adreno 722.
Battery & charging
16/20- Huge 7000 mAh battery — long sessions without needing to charge.
- 80W wired — fast charging, ideal to get back to gaming quickly.
- No wireless charging.
Connectivity
15/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.4 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
12/20- 198 g — typical weight, holds up for a 1–2h session without bothering you.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2026 — modern thermal architecture, long update lifespan.
- Thickness 8.1 mm — normal profile.
Specifications
Display
- Size
- 6.8"
- Type
- AMOLED
- Resolution
- 1280 x 2800
- Density
- 453 ppi
- Refresh rate
- 144 Hz
- Brightness
- 600 nits
- Protection
- Corning Gorilla Glass 7i, Mohs level 6
Performance
- Chipset
- Qualcomm SM7750-AB Snapdragon 7 Gen 4
- Process node
- 4 nm
- CPU
- Octa-core (1x2.8 GHz Cortex-720 & 4x2.4 GHz Cortex-720 & 3x1.8 GHz Cortex-520)
- GPU
- Adreno 722
- Memory
- 128GB 8GB RAM · 256GB 8GB RAM · 256GB 12GB RAM · 512GB 8GB RAM · 512GB 12GB RAM
- AnTuTu
- 1,147,970
- GeekBench
- 3,982
- 3DMark Wild Life Extreme
- 2,109
Battery
- Capacity
- 7,000 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 80 W
- Details
- 80W wired, 55W PPS, 13.5W PD/QC Reverse wired Bypass Charging
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.4
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 162.5 x 76.3 x 8.1 mm or 8.5 mm
- Weight
- 198 g
- Material
- Glass front, aluminum frame, plastic back or silicone polymer back (eco leather)
- SIM
- · Nano-SIM + Nano-SIM + eSIM (max 2 at a time)· Nano-SIM + Nano-SIM
- Colors
- Gold, Gray, Camellia Pink
Cameras
- Main camera
- 200 MP, f/1.9, 23mm (wide), 1/1.56", 0.5µm, dual-pixel PDAF, OIS 50 MP, f/2.8, (periscope telephoto), 1/2.76", 0.64µm, PDAF, OIS, 3.5x optical zoom 8 MP, 116˚, (ultrawide), 1/4.0", 1.12µm, AF
- Selfie
- 50 MP, f/2.4, 23mm (wide), 1/2.88", 0.61µm
System
- OS
- Android 16, up to 5 (EU) / 3 (IN) major Android upgrades, Realme UI 7.0
- Announced
- 2026, January 06
- Status
- Available. Released 2026, January 08
- Price (reference)
- $ 609.00 / € 436.49 / ₹ 45,999
Summary
The Realme 16 Pro+ was announced in 2026 by Realme and scores 89/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.8", AMOLED, 144Hz, 453 ppi and 600 nits. It packs Qualcomm SM7750-AB Snapdragon 7 Gen 4 processor (4 nm process), Adreno 722 GPU and RAM options of 8, 12 GB and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 7,000 mAh battery and 80W charging. The main camera is 200 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.4, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 198 g and measures 162.5 x 76.3 x 8.1 mm or 8.5 mm. It ships with Android 16, up to 5 (EU) / 3 (IN) major Android upgrades, Realme UI 7.0. For Free Fire, the Realme 16 Pro+ runs competitive — runs in a competitive setup (1,147,970 AnTuTu points, 144Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on high; Call of Duty Mobile runs competitive; PUBG Mobile runs on high. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 80 | × 1.8 | = 144.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 80 | × 1.4 | = 112.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 80 | × 0.8 | = 64.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 55 | × 1.0 | = 55.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 80 | × 1.4 | = 112.0 |
| Zenless Zone Zero | 55 | × 1.3 | = 71.5 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2140.5 | |
| Final score (2140.5 ÷ 24.1) | 89/100 | ||
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