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Phones for gamingSamsung
Samsung Galaxy S7 mini

Is the Samsung Galaxy S7 mini good for gaming?

52

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Samsung Galaxy S7 mini is a Samsung phone rated 52/100 for mobile gaming on Mobileverso — good for casual gaming. Runs Free Fire on high. The display is 4.6", Super AMOLED and 479 ppi. It packs Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa processor (14 nm process), Adreno 530Mali-T880 MP12 GPU and 3 GB of RAM and storage of 32 GB and 64 GB. Battery life comes from 15W charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 4.2, NFC, microUSB 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone measures 9.9 mm thickness. It ships with Android 6.0 (Marshmallow), TouchWiz UI. For Free Fire, the Samsung Galaxy S7 mini runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on high; PUBG Mobile runs on high. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact0× 1.8= 0.0

Display

Size
4.6"
Type
Super AMOLED
Resolution
1080 x 1920
Density
479 ppi

Performance

Chipset
Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa
Process node
14 nm
CPU
Quad-core (2x2.15 GHz Kryo & 2x1.6 GHz Kryo)Octa-core (4x2.3 GHz Mongoose & 4x1.6 GHz Cortex-A53)
GPU
Adreno 530Mali-T880 MP12
Memory
32GB 3GB RAM · 64GB 3GB RAM
AnTuTu
150,000

Battery

Fast charging (wired)
15 W
Details
15W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
4.2
NFC
Yes
USB
microUSB 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (front-mounted)
Face unlock
No
Full list
Fingerprint (front-mounted), accelerometer, gyro, proximity, compass

Build

Dimensions
9.9 mm thickness
SIM
· Nano-SIM· Nano-SIM + Nano-SIM
Colors
Black, White, Gold, Silver

Cameras

Main camera
12 MP, f/1.7, 26mm (wide), 1/2.55", 1.4µm, dual pixel PDAF, OIS
Selfie
5 MP, f/1.7, 22mm (wide), 1/4.1", 1.34µm

System

OS
Android 6.0 (Marshmallow), TouchWiz UI
Announced
Not announced yet
Status
Cancelled

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

7/20
  • Small 4.6" screen makes aiming and reading minimaps harder.
  • A density of 479 ppi delivers a sharp high-definition image.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • Super AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

9/20
  • Chipset Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa (Snapdragon family), built on 14nm — high category.
  • 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
  • AnTuTu 150,000 — typical entry-level score.
  • GPU: Adreno 530Mali-T880 MP12.

Battery & charging

1/20
  • Battery capacity not provided.
  • 15W — slow charging, plan for an overnight charge.
  • No wireless charging.

Connectivity

4/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 4.2 — old, may have lag with gaming headphones.
  • microUSB 2.0, OTG port — limits compatibility with current accessories.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (front-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

0/20
  • Device weight not provided.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Release year not provided.
  • Thickness could not be extracted from the dimensions.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 3 GB of RAM — meets the 2 GB minimum for Free Fire.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "mid" minimum to run at high.
    • AnTuTu 150,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (high chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "high" minimum to run at high.
    • AnTuTu 150,000 falls below the 1,000,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (high chipset).

    • 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "high" minimum to run at high.
    • AnTuTu 150,000 falls below the 1,400,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Genshin Impact.

    • 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
  • Fortnite

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Fortnite.

    • 3 GB of RAM is below the 4 GB minimum required by Fortnite.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2 GB minimum for Minecraft.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "high" minimum to run at competitive.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.

    • 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.

    • 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "mid" minimum to run at high.
    • AnTuTu 150,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.

    • 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "mid" minimum to run at high.
    • AnTuTu 150,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "high" minimum to run at high.
    • AnTuTu 150,000 falls below the 1,100,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Won't run

    3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.

    • 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "mid" minimum to run at high.
    • AnTuTu 150,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.

    • 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 820 (14 nm)Exynos 8890 Octa) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.

    • 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
  • Zenless Zone Zero

    Won't run

    3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Won't run

    3 GB of RAM is below the 4 GB minimum required by eFootball.

    • 3 GB of RAM is below the 4 GB minimum required by eFootball.
Fortnite
0
× 1.3
= 0.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail0× 1.4= 0.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace0× 0.8= 0.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves0× 1.4= 0.0
Zenless Zone Zero0× 1.3= 0.0
eFootball0× 0.8= 0.0
Total24.11262.0
Final score (1262.0 ÷ 24.1)52/100