
Is the Tecno Camon 30 Pro good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 949,357 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 949,357 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 949,357 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 949,357 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 949,357 ≥ 900,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (949,357 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 949,357 ≥ 550,000 (threshold for high).
- AnTuTu 949,357 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (949,357 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 949,357 ≥ 500,000 (threshold for high).
- AnTuTu 949,357 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (949,357 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 949,357 ≥ 500,000 (threshold for medium).
- AnTuTu 949,357 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (949,357 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 949,357 ≥ 900,000 (threshold for high).
- AnTuTu 949,357 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 949,357 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 949,357 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs on highHonkai: Star Rail runs on high graphics with room to spare (949,357 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 949,357 ≥ 800,000 (threshold for high).
- AnTuTu 949,357 falls below the 1,300,000 required to move up to competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 949,357 ≥ 720,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 949,357 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 949,357 ≥ 800,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (949,357 AnTuTu points).
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 949,357 ≥ 720,000 (threshold for high).
- AnTuTu 949,357 falls below the 1,100,000 required to move up to competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (949,357 AnTuTu points).
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 949,357 ≥ 700,000 (threshold for medium).
- AnTuTu 949,357 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 949,357 ≥ 900,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs on mediumARK: Ultimate Mobile runs on stable medium graphics (949,357 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 949,357 ≥ 900,000 (threshold for medium).
- AnTuTu 949,357 falls below the 1,500,000 required to move up to high.
Among Us
Runs competitiveAmong Us runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 949,357 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 949,357 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (949,357 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 949,357 ≥ 500,000 (threshold for medium).
- AnTuTu 949,357 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on mediumZenless Zone Zero runs on stable medium graphics (949,357 AnTuTu points).
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 949,357 ≥ 900,000 (threshold for medium).
- AnTuTu 949,357 falls below the 1,400,000 required to move up to high.
eFootball
Runs on higheFootball runs on high graphics with room to spare (949,357 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 949,357 ≥ 600,000 (threshold for high).
- AnTuTu 949,357 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
17/20- Large 6.78" screen favors immersion and fine aim in shooters.
- 393 ppi — Full HD+ density suitable for any game.
- A 144Hz screen unlocks a smooth experience in competitive FPS games at high refresh.
- 998 nits — good visibility in bright environments.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
16/20- Chipset Mediatek Dimensity 8200 Ultimate (Dimensity family), built on 4nm — high category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 949,357 — top-tier performance.
- GPU: Mali-G610 MC6.
Battery & charging
14/20- 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
- 70W wired — fast charging, ideal to get back to gaming quickly.
- No wireless charging.
Connectivity
13/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.3 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
9/20- 188.6 g — typical weight, holds up for a 1–2h session without bothering you.
- Build material not clearly identified.
- No IP rating for water/dust resistance.
- Released in 2024 — recent design and thermal dissipation.
- Thickness 7.7 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.78"
- Type
- AMOLED
- Resolution
- 1080 x 2436
- Density
- 393 ppi
- Refresh rate
- 144 Hz
- Brightness
- 998 nits
Performance
- Chipset
- Mediatek Dimensity 8200 Ultimate
- Process node
- 4 nm
- CPU
- Octa-core (1x3.1 GHz Cortex-A78 & 3x3.0 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
- GPU
- Mali-G610 MC6
- Memory
- 256GB 12GB RAM · 512GB 12GB RAM
- AnTuTu
- 949,357
- GeekBench
- 3,931
- 3DMark Wild Life Extreme
- 1,727
Battery
- Capacity
- 5,000 mAh
- Fast charging (wired)
- 70 W
- Details
- 70W wired, 0-100% in 47 min
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.3
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, compass
Build
- Dimensions
- 164 x 74.5 x 7.7 mm (6.46 x 2.93 x 0.30 in)
- Weight
- 188.6 g
- Material
- Glass front, glass back or silicone polymer back (eco leather)
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Iceland Basaltic Dark, Alps Snowy Silver
Cameras
- Main camera
- 50 MP, f/1.9, 23mm (wide), 1/1.56", 1.0µm, PDAF, OIS 50 MP, f/2.2, 14mm, 114˚ (ultrawide), 1/2.76", 0.64µm, PDAF Auxiliary lens
- Selfie
- 50 MP, f/2.5, 24mm (wide), 1/2.8", 0.64µm, PDAF
System
- OS
- Android 14, up to 2 major Android upgrades, HIOS 14
- Announced
- 2024, February 27
- Status
- Available. Released 2024, April 02
Summary
The Tecno Camon 30 Pro was announced in 2024 by Tecno and scores 82/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.78", AMOLED, 144Hz, 393 ppi and 998 nits. It packs Mediatek Dimensity 8200 Ultimate processor (4 nm process), Mali-G610 MC6 GPU and 12 GB of RAM and storage of 256 GB and 512 GB. Battery life comes from a 5,000 mAh battery and 70W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.3, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 188.6 g and measures 164 x 74.5 x 7.7 mm. It ships with Android 14, up to 2 major Android upgrades, HIOS 14. For Free Fire, the Tecno Camon 30 Pro runs competitive — runs in a competitive setup (949,357 AnTuTu points, 144Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 80 | × 1.4 | = 112.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 55 | × 0.8 | = 44.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 55 | × 1.0 | = 55.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 55 | × 1.3 | = 71.5 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1972.5 | |
| Final score (1972.5 ÷ 24.1) | 82/100 | ||
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