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Phones for gamingTecno
Tecno Spark 30C

Is the Tecno Spark 30C good for gaming?

55

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Tecno Spark 30C was announced in 2024 by Tecno and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.67", IPS LCD, 120Hz and 263 ppi. It packs Mediatek Helio G81 processor, Mali-G52 MC2 GPU and RAM options of 4, 6, 8 GB and storage of 128 GB and 256 GB. Battery life comes from a 5,000 mAh battery and 18W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: USB Type-C, OTG. The phone measures -. It ships with Android 14. For Free Fire, the Tecno Spark 30C runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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Pop X

2026 · Mediatek Dimensity 6400

56

Spark 50 4G

2026 · MediaTek Helio G81

55

Spark 50

2026 · Mediatek Dimensity 6400

56

Camon 50 Ultra

2026 · Mediatek Dimensity 7400 Ultimate

75

Camon 50 Pro

2026 · Mediatek Dimensity 7400 Ultimate

69

Camon 50 Pro 4G

2026 · Mediatek Helio G200 Ultimate

56

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.67"
Type
IPS LCD
Resolution
720 x 1600
Density
263 ppi
Refresh rate
120 Hz

Performance

Chipset
Mediatek Helio G81
CPU
Octa-core (2x2.0 GHz Cortex-A75 & 6x1.8 GHz Cortex-A55)
GPU
Mali-G52 MC2
Memory
128GB 4GB RAM · 128GB 6GB RAM · 256GB 4GB RAM · 256GB 8GB RAM
AnTuTu
210,000

Battery

Capacity
5,000 mAh
Fast charging (wired)
18 W
Details
18W wired

Connectivity

5G
No
NFC
No
USB
USB Type-C, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, compass

Build

Dimensions
-
Material
Glass front, plastic back, plastic frame
SIM
Nano-SIM + Nano-SIM
Colors
Orbit Black, Orbit White, Magic Skin 3.0

Cameras

Main camera
50 MP, (wide), 1/2.8", PDAF Auxiliary lens
Selfie
8 MP

System

OS
Android 14
Announced
2024, September 09
Status
Available. Released 2024, October
Price (reference)
About 150 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

9/20
  • 6.67" screen — a comfortable size for gaming.
  • 263 ppi is low — HUD text and icons may look blurry.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

10/20
  • Chipset Mediatek Helio G81 (Helio family) — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 210,000 — basic mid-range.
  • GPU: Mali-G52 MC2.

Battery & charging

10/20
  • 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
  • 18W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

4/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
  • Bluetooth version not provided.
  • USB Type-C, OTG port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

6/20
  • Device weight not provided.
  • Mixed glass+metal build — premium, dissipates heat well.
  • No IP rating for water/dust resistance.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness could not be extracted from the dimensions.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
    • AnTuTu 210,000 falls below the 500,000 required to move up to competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (mid chipset, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
    • AnTuTu 210,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
    • AnTuTu 210,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
    • AnTuTu 210,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
    • AnTuTu 210,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
    • AnTuTu 210,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (210,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 210,000 ≥ 180,000 (threshold for low).
    • AnTuTu 210,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
    • AnTuTu 210,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
    • AnTuTu 210,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
    • AnTuTu 210,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (210,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 210,000 ≥ 200,000 (threshold for low).
    • AnTuTu 210,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
    • AnTuTu 210,000 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (mid chipset, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
    • AnTuTu 210,000 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
    • AnTuTu 210,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at low.
    • AnTuTu 210,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
    • AnTuTu 210,000 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek Helio G81 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (210,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 210,000 ≥ 200,000 (threshold for low).
    • AnTuTu 210,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Helio G81 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
    • AnTuTu 210,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11321.5
Final score (1321.5 ÷ 24.1)55/100