
Is the Xiaomi Mix 4 good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 870,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 870,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 870,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 870,000 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 870,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 870,000 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 870,000 ≥ 720,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 870,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 870,000 ≥ 800,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 870,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 870,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888+ 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
16/20- 6.67" screen — a comfortable size for gaming.
- 395 ppi — Full HD+ density suitable for any game.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- 800 nits — good visibility in bright environments.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass Victus protection reduces the risk of scratching the screen under heavy use.
Performance
18/20- Chipset Qualcomm SM8350 Snapdragon 888+ 5G (Snapdragon family), built on 5nm — flagship category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 870,000 — top-tier performance.
- GPU: Adreno 660.
Battery & charging
16/20- 4500 mAh — comfortable for a day of intermittent gaming.
- 120W wired charging — a full charge in just a few minutes.
- 50W wireless charging available.
Connectivity
11/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.2 — good for modern controllers and headphones.
- USB Type-C 2.0 port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
10/20- 225 g — starts to feel heavy in a long session.
- glass front (gorilla glass victus) build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2021 — mid generation, may struggle with new games.
- Thickness 8 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.67"
- Type
- AMOLED
- Resolution
- 1080 x 2400
- Density
- 395 ppi
- Refresh rate
- 120 Hz
- Brightness
- 800 nits
- Protection
- Corning Gorilla Glass Victus
Performance
- Chipset
- Qualcomm SM8350 Snapdragon 888+ 5G
- Process node
- 5 nm
- CPU
- Octa-core (1x2.99 GHz Cortex-X1 & 3x2.42 GHz Cortex-A78 & 4x1.80 GHz Cortex-A55)
- GPU
- Adreno 660
- Memory
- 128GB 8GB RAM · 256GB 8GB RAM · 256GB 12GB RAM · 512GB 12GB RAM
- AnTuTu
- 870,000
Battery
- Capacity
- 4,500 mAh
- Type
- Li-Po
- Fast charging (wired)
- 120 W
- Wireless charging
- 50 W
- Details
- 120W wired, PD3.0, QC4, 100% in 15 min 50W wireless, 100% in 28 min
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.2
- NFC
- Yes
- USB
- USB Type-C 2.0
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 162.6 x 75.4 x 8 mm (6.40 x 2.97 x 0.31 in)
- Weight
- 225 g
- Material
- Glass front (Gorilla Glass Victus), ceramic back, aluminum frame
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Ceramic Black, Ceramic White, Shadow Gray
Cameras
- Main camera
- 108 MP, f/1.9, 24mm (wide), 1/1.33", 0.8µm, PDAF, OIS 8 MP, f/4.1, 120mm (periscope telephoto), PDAF, OIS, 5x optical zoom 13 MP, f/2.2, 12mm, 123˚ (ultrawide), 1/3.06", 1.12µm
- Selfie
- 20 MP, 27mm (wide), 1/3.4", 0.8µm, under display
System
- OS
- Android 11, MIUI 12.5
- Announced
- 2021, August 10
- Status
- Available. Released 2021, August 16
- Price (reference)
- About 660 EUR
Summary
The Xiaomi Mix 4 was announced in 2021 by Xiaomi and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.67", AMOLED, 120Hz, 395 ppi and 800 nits. It packs Qualcomm SM8350 Snapdragon 888+ 5G processor (5 nm process), Adreno 660 GPU and RAM options of 8, 12 GB and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 4,500 mAh battery, 120W charging and 50W wireless charging. The main camera is 108 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.2, NFC, USB Type-C 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 225 g and measures 162.6 x 75.4 x 8 mm. It ships with Android 11, MIUI 12.5. For Free Fire, the Xiaomi Mix 4 runs competitive — runs in a competitive setup (870,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2410.0 | |
| Final score (2410.0 ÷ 24.1) | 100/100 | ||
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