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Phones for gamingXiaomi
Xiaomi Pad 5

Is the Xiaomi Pad 5 good for gaming?

95

Gaming score

Excellent for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (473,819 AnTuTu points, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 473,819 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs competitive

    Call of Duty Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • PUBG Mobile

    Runs competitive

    PUBG Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Genshin Impact

    Runs competitive

    Genshin Impact runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Fortnite

    Runs competitive

    Fortnite runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Runs competitive

    Honkai: Star Rail runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (473,819 AnTuTu points, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 473,819 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs competitive

    League of Legends: Wild Rift runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Love and Deepspace

    Runs competitive

    Love and Deepspace runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs competitive

    ARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (473,819 AnTuTu points, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 473,819 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (473,819 AnTuTu points, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 473,819 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs competitive

    Wuthering Waves runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
  • Zenless Zone Zero

    Won't run

    6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — meets the 4 GB minimum for eFootball.
    • Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

12/20
  • Large 11" screen favors immersion and fine aim in shooters.
  • 274 ppi — basic HD, playable but textures lose detail.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • 478 nits — may struggle outdoors.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

15/20
  • Chipset Qualcomm Snapdragon 860 (Snapdragon family), built on 7nm — flagship category.
  • 6 GB of RAM — handles all popular games on medium/high.
  • AnTuTu 473,819 — strong mid-range.
  • GPU: Adreno 640.

Battery & charging

14/20
  • Huge 8720 mAh battery — long sessions without needing to charge.
  • 33W wired — decent charging.
  • No wireless charging.

Connectivity

6/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

14/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • No face recognition.

Build & ergonomics

9/20
  • 511 g — heavy, consider a stand/grip for long play sessions.
  • glass front build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2021 — mid generation, may struggle with new games.
  • Thickness 6.9 mm — slim profile, easy to hold in a long session.

Specifications

Display

Size
11"
Type
IPS LCD
Resolution
1600 x 2560
Density
274 ppi
Refresh rate
120 Hz
Brightness
478 nits

Performance

Chipset
Qualcomm Snapdragon 860
Process node
7 nm
CPU
Octa-core (1x2.96 GHz Kryo 485 Gold & 3x2.42 GHz Kryo 485 Gold & 4x1.78 GHz Kryo 485 Silver)
GPU
Adreno 640
Memory
128GB 6GB RAM · 256GB 6GB RAM
AnTuTu
473,819
GeekBench
2,583

Battery

Capacity
8,720 mAh
Type
Li-Po
Fast charging (wired)
33 W
Details
33W wired, PD3.0

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
No
USB
USB Type-C
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
No
Face unlock
No
Full list
Accelerometer, gyro, proximity, compass

Build

Dimensions
254.7 x 166.3 x 6.9 mm (10.03 x 6.55 x 0.27 in)
Weight
511 g
Material
Glass front, aluminum frame, plastic back
SIM
No
Colors
Cosmic Gray, Pearl White, Green

Cameras

Main camera
13 MP, f/2.0
Selfie
8 MP, f/2.0

System

OS
Android 11, upgradable to Android 13, MIUI 14
Announced
2021, August 10
Status
Available. Released 2021, August 10
Price (reference)
About 350 EUR

Summary

The Xiaomi Pad 5 was announced in 2021 by Xiaomi and scores 95/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 11", IPS LCD, 120Hz, 274 ppi and 478 nits. It packs Qualcomm Snapdragon 860 processor (7 nm process), Adreno 640 GPU and 6 GB of RAM and storage of 128 GB and 256 GB. Battery life comes from a 8,720 mAh battery and 33W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, USB Type-C. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 511 g and measures 254.7 x 166.3 x 6.9 mm. It ships with Android 11, upgradable to Android 13, MIUI 14. For Free Fire, the Xiaomi Pad 5 runs competitive — runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile100× 1.6= 160.0
PUBG Mobile100× 1.6= 160.0
Genshin Impact100× 1.8= 180.0
Fortnite100× 1.3= 130.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail100× 1.4= 140.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift100× 1.0= 100.0
Love and Deepspace100× 0.8= 80.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile100× 1.0= 100.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves100× 1.4= 140.0
Zenless Zone Zero0× 1.3= 0.0
eFootball100× 0.8= 80.0
Total24.12280.0
Final score (2280.0 ÷ 24.1)95/100

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