
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (473,819 AnTuTu points, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 473,819 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (473,819 AnTuTu points, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 473,819 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (473,819 AnTuTu points, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 473,819 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (473,819 AnTuTu points, 120Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 473,819 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
Zenless Zone Zero
Won't run6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs competitiveeFootball runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 6 GB of RAM — meets the 4 GB minimum for eFootball.
- Chipset in the flagship category (Qualcomm Snapdragon 860) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
12/20- Large 11" screen favors immersion and fine aim in shooters.
- 274 ppi — basic HD, playable but textures lose detail.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- 478 nits — may struggle outdoors.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
15/20- Chipset Qualcomm Snapdragon 860 (Snapdragon family), built on 7nm — flagship category.
- 6 GB of RAM — handles all popular games on medium/high.
- AnTuTu 473,819 — strong mid-range.
- GPU: Adreno 640.
Battery & charging
14/20- Huge 8720 mAh battery — long sessions without needing to charge.
- 33W wired — decent charging.
- No wireless charging.
Connectivity
6/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.0 — good for modern controllers and headphones.
- USB Type-C port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
14/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- No face recognition.
Build & ergonomics
9/20- 511 g — heavy, consider a stand/grip for long play sessions.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2021 — mid generation, may struggle with new games.
- Thickness 6.9 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 11"
- Type
- IPS LCD
- Resolution
- 1600 x 2560
- Density
- 274 ppi
- Refresh rate
- 120 Hz
- Brightness
- 478 nits
Performance
- Chipset
- Qualcomm Snapdragon 860
- Process node
- 7 nm
- CPU
- Octa-core (1x2.96 GHz Kryo 485 Gold & 3x2.42 GHz Kryo 485 Gold & 4x1.78 GHz Kryo 485 Silver)
- GPU
- Adreno 640
- Memory
- 128GB 6GB RAM · 256GB 6GB RAM
- AnTuTu
- 473,819
- GeekBench
- 2,583
Battery
- Capacity
- 8,720 mAh
- Type
- Li-Po
- Fast charging (wired)
- 33 W
- Details
- 33W wired, PD3.0
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.0
- NFC
- No
- USB
- USB Type-C
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- No
- Full list
- Accelerometer, gyro, proximity, compass
Build
- Dimensions
- 254.7 x 166.3 x 6.9 mm (10.03 x 6.55 x 0.27 in)
- Weight
- 511 g
- Material
- Glass front, aluminum frame, plastic back
- SIM
- No
- Colors
- Cosmic Gray, Pearl White, Green
Cameras
- Main camera
- 13 MP, f/2.0
- Selfie
- 8 MP, f/2.0
System
- OS
- Android 11, upgradable to Android 13, MIUI 14
- Announced
- 2021, August 10
- Status
- Available. Released 2021, August 10
- Price (reference)
- About 350 EUR
Summary
The Xiaomi Pad 5 was announced in 2021 by Xiaomi and scores 95/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 11", IPS LCD, 120Hz, 274 ppi and 478 nits. It packs Qualcomm Snapdragon 860 processor (7 nm process), Adreno 640 GPU and 6 GB of RAM and storage of 128 GB and 256 GB. Battery life comes from a 8,720 mAh battery and 33W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, USB Type-C. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 511 g and measures 254.7 x 166.3 x 6.9 mm. It ships with Android 11, upgradable to Android 13, MIUI 14. For Free Fire, the Xiaomi Pad 5 runs competitive — runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2280.0 | |
| Final score (2280.0 ÷ 24.1) | 95/100 | ||
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