
Is the Xiaomi Poco C81x good for gaming?
Gaming score
Good for casual gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2 GB minimum for Free Fire.
- AnTuTu 500,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 500,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
- AnTuTu 500,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs on highRoblox runs on high graphics with room to spare (500,000 AnTuTu points).
- 3 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 500,000 ≥ 450,000 (threshold for high).
- AnTuTu 500,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (500,000 AnTuTu points).
- 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 500,000 ≥ 450,000 (threshold for high).
- AnTuTu 500,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (500,000 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 500,000 ≥ 250,000 (threshold for medium).
- AnTuTu 500,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (500,000 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
- AnTuTu 500,000 ≥ 500,000 (threshold for high).
- AnTuTu 500,000 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Won't run3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
- 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
Fortnite
Won't run3 GB of RAM is below the 4 GB minimum required by Fortnite.
- 3 GB of RAM is below the 4 GB minimum required by Fortnite.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (500,000 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Minecraft.
- AnTuTu 500,000 ≥ 400,000 (threshold for high).
- AnTuTu 500,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (500,000 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
- AnTuTu 500,000 ≥ 470,000 (threshold for high).
- AnTuTu 500,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Won't run3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
- 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (500,000 AnTuTu points).
- 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 500,000 ≥ 320,000 (threshold for high).
- AnTuTu 500,000 falls below the 720,000 required to move up to competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 3 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 500,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (500,000 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 500,000 ≥ 350,000 (threshold for high).
- AnTuTu 500,000 falls below the 800,000 required to move up to competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (500,000 AnTuTu points).
- 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 500,000 ≥ 250,000 (threshold for medium).
- AnTuTu 500,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Won't run3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (500,000 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
- AnTuTu 500,000 ≥ 450,000 (threshold for high).
- AnTuTu 500,000 falls below the 900,000 required to move up to competitive.
ARK: Ultimate Mobile
Won't run3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
- 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
Among Us
Runs competitiveAmong Us runs in a competitive setup (500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
- AnTuTu 500,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
- AnTuTu 500,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Won't run3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
- 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
Zenless Zone Zero
Won't run3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Won't run3 GB of RAM is below the 4 GB minimum required by eFootball.
- 3 GB of RAM is below the 4 GB minimum required by eFootball.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
12/20- Large 6.88" screen favors immersion and fine aim in shooters.
- 260 ppi is low — HUD text and icons may look blurry.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- 650 nits — good visibility in bright environments.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
8/20- Chipset Unisoc T7250 (Unisoc family), built on 12nm — mid category.
- 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
- AnTuTu 500,000 — strong mid-range.
- GPU: Mali-G57 MP1.
Battery & charging
9/20- 5200 mAh — standard gaming autonomy, an easy 5–7h of play.
- 15W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
7/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.2 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
7/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
8/20- 193 g — typical weight, holds up for a 1–2h session without bothering you.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2026 — modern thermal architecture, long update lifespan.
- Thickness 8.3 mm — normal profile.
Specifications
Display
- Size
- 6.88"
- Type
- IPS LCD
- Resolution
- 720 x 1640
- Density
- 260 ppi
- Refresh rate
- 120 Hz
- Brightness
- 650 nits
Performance
- Chipset
- Unisoc T7250
- Process node
- 12 nm
- CPU
- Octa-core (2x1.8 GHz Cortex-A75 & 6x1.6 GHz Cortex-A55)
- GPU
- Mali-G57 MP1
- Memory
- 64GB 3GB RAM
- AnTuTu
- 500,000
Battery
- Capacity
- 5,200 mAh
- Fast charging (wired)
- 15 W
- Details
- 15W wired 7.5W reverse wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.2
- NFC
- No
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer, compass
Build
- Dimensions
- 171.8 x 77.8 x 8.3 mm (6.76 x 3.06 x 0.33 in)
- Weight
- 193 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Ice Blue, Crystal Black
Cameras
- Main camera
- 13 MP, f/2.2, (wide)
- Selfie
- 8 MP, f/2.0, (wide)
System
- OS
- Android 15, up to 2 major Android upgrades
- Announced
- 2026, April 23
- Status
- Available. Released 2026, April 23
- Price (reference)
- About 90 EUR
Summary
The Xiaomi Poco C81x was announced in 2026 by Xiaomi and scores 48/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire at competitive level. The display is 6.88", IPS LCD, 120Hz, 260 ppi and 650 nits. It packs Unisoc T7250 processor (12 nm process), Mali-G57 MP1 GPU and 3 GB of RAM and 64 GB of storage. Battery life comes from a 5,200 mAh battery and 15W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.2, USB Type-C 2.0, OTG. The phone weighs 193 g and measures 171.8 x 77.8 x 8.3 mm. It ships with Android 15, up to 2 major Android upgrades. For Free Fire, the Xiaomi Poco C81x runs competitive — runs in a competitive setup (500,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on medium; PUBG Mobile runs on high. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 0 | × 0.8 | = 0.0 |
| Total | 24.1 | 1157.0 | |
| Final score (1157.0 ÷ 24.1) | 48/100 | ||
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