
Is the Xiaomi Poco C85x good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (700,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 700,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (700,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 700,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (700,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 700,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs on highRoblox runs on high graphics with room to spare (700,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 700,000 ≥ 450,000 (threshold for high).
- AnTuTu 700,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (700,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 700,000 ≥ 450,000 (threshold for high).
- AnTuTu 700,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (700,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 700,000 ≥ 550,000 (threshold for high).
- AnTuTu 700,000 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (700,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 700,000 ≥ 500,000 (threshold for high).
- AnTuTu 700,000 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (700,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 700,000 ≥ 500,000 (threshold for medium).
- AnTuTu 700,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (700,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- AnTuTu 700,000 ≥ 480,000 (threshold for medium).
- AnTuTu 700,000 falls below the 900,000 required to move up to high.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (700,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 700,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (700,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 700,000 ≥ 470,000 (threshold for high).
- AnTuTu 700,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (700,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 700,000 ≥ 480,000 (threshold for medium).
- AnTuTu 700,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (700,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 700,000 ≥ 320,000 (threshold for high).
- AnTuTu 700,000 falls below the 720,000 required to move up to competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (700,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 700,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (700,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 700,000 ≥ 350,000 (threshold for high).
- AnTuTu 700,000 falls below the 800,000 required to move up to competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (700,000 AnTuTu points).
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 700,000 ≥ 250,000 (threshold for medium).
- AnTuTu 700,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (700,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 700,000 ≥ 450,000 (threshold for high).
- AnTuTu 700,000 falls below the 900,000 required to move up to competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (700,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 700,000 ≥ 440,000 (threshold for low).
- AnTuTu 700,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (700,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- AnTuTu 700,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (700,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 700,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (700,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 700,000 ≥ 500,000 (threshold for medium).
- AnTuTu 700,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on higheFootball runs on high graphics with room to spare (700,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 700,000 ≥ 600,000 (threshold for high).
- AnTuTu 700,000 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
12/20- Large 6.9" screen favors immersion and fine aim in shooters.
- 254 ppi is low — HUD text and icons may look blurry.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- 810 nits — good visibility in bright environments.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
6/20- Chipset Unisoc T8300 (Unisoc family), built on 6nm — low category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- AnTuTu 700,000 — strong mid-range.
- GPU: Mali-G57 MC2.
Battery & charging
11/20- Huge 6300 mAh battery — long sessions without needing to charge.
- 15W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
14/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.4 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
7/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
7/20- 210 g — starts to feel heavy in a long session.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2026 — modern thermal architecture, long update lifespan.
- Thickness 8.2 mm — normal profile.
Specifications
Display
- Size
- 6.9"
- Type
- IPS LCD
- Resolution
- 720 x 1600
- Density
- 254 ppi
- Refresh rate
- 120 Hz
- Brightness
- 810 nits
Performance
- Chipset
- Unisoc T8300
- Process node
- 6 nm
- CPU
- Octa-core (2x2.2 GHz Cortex-A78 & 6x2.0 GHz Cortex-A55)
- GPU
- Mali-G57 MC2
- Memory
- 64GB 4GB RAM · 128GB 4GB RAM
- AnTuTu
- 700,000
Battery
- Capacity
- 6,300 mAh
- Fast charging (wired)
- 15 W
- Details
- 15W wired 7.5W reverse wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.4
- NFC
- No
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer, proximity, compass
Build
- Dimensions
- 171.6 x 79.5 x 8.2 mm (6.76 x 3.13 x 0.32 in)
- Weight
- 210 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black, Green, Gold
Cameras
- Main camera
- 32 MP, (wide), AF Auxiliary lens
- Selfie
- 8 MP, f/2.0, (wide), 1/4.0", 1.12µm
System
- OS
- Android 16, HyperOS 3
- Announced
- 2026, March 10
- Status
- Available. Released 2026, March 14
- Price (reference)
- About 100 EUR
Summary
The Xiaomi Poco C85x was announced in 2026 by Xiaomi and scores 67/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.9", IPS LCD, 120Hz, 254 ppi and 810 nits. It packs Unisoc T8300 processor (6 nm process), Mali-G57 MC2 GPU and 4 GB of RAM and storage of 64 GB and 128 GB. Battery life comes from a 6,300 mAh battery and 15W charging. The main camera is 32 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.4, USB Type-C 2.0, OTG. The phone weighs 210 g and measures 171.6 x 79.5 x 8.2 mm. It ships with Android 16, HyperOS 3. For Free Fire, the Xiaomi Poco C85x runs competitive — runs in a competitive setup (700,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1624.5 | |
| Final score (1624.5 ÷ 24.1) | 67/100 | ||
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