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Phones for gamingXiaomi
Xiaomi Poco M7 Plus

Is the Xiaomi Poco M7 Plus good for gaming?

58

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Xiaomi Poco M7 Plus was announced in 2025 by Xiaomi and scores 58/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.9", IPS LCD, 144Hz, 374 ppi and 700 nits. It packs Qualcomm SM6375 Snapdragon 6s Gen 3 processor (6 nm process), Adreno 619 GPU and RAM options of 4, 6, 8 GB and 128 GB of storage. Battery life comes from a 7,000 mAh battery and 33W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.1, NFC, USB Type-C 2.0. The phone weighs 217 g and measures 168.5 x 80.5 x 8.4 mm. It ships with Android 15, up to 2 major Android upgrades, HyperOS 2. For Free Fire, the Xiaomi Poco M7 Plus runs on high — runs on high graphics with room to spare (480,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.9"
Type
IPS LCD
Resolution
1080 x 2340
Density
374 ppi
Refresh rate
144 Hz
Brightness
700 nits
Protection
Corning Gorilla Glass 3

Performance

Chipset
Qualcomm SM6375 Snapdragon 6s Gen 3
Process node
6 nm
CPU
Octa-core (2x2.3 GHz Cortex-A78 & 6x2.0 GHz Cortex-A55)
GPU
Adreno 619
Memory
128GB 4GB RAM · 128GB 6GB RAM · 128GB 8GB RAM
AnTuTu
480,000

Battery

Capacity
7,000 mAh
Type
Li-Ion
Fast charging (wired)
33 W
Details
33W wired 18W reverse wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.1
NFC
Yes
USB
USB Type-C 2.0
Headphone jack
No

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, compass

Build

Dimensions
168.5 x 80.5 x 8.4 mm (6.63 x 3.17 x 0.33 in)
Weight
217 g
SIM
Nano-SIM + Nano-SIM
Colors
Chrome Silver, Aqua Blue, Carbon Black

Cameras

Main camera
50 MP, f/1.8, (wide), PDAF Auxiliary lens
Selfie
8 MP, f/2.0, (wide)

System

OS
Android 15, up to 2 major Android upgrades, HyperOS 2
Announced
2025, August 13
Status
Available. Released 2025, August 19
Price (reference)
₹ 13,848

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

15/20
  • Large 6.9" screen favors immersion and fine aim in shooters.
  • 374 ppi — basic HD, playable but textures lose detail.
  • A 144Hz screen unlocks a smooth experience in competitive FPS games at high refresh.
  • 700 nits — good visibility in bright environments.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • Corning Gorilla Glass 3 protection reduces the risk of scratching the screen under heavy use.

Performance

11/20
  • Chipset Qualcomm SM6375 Snapdragon 6s Gen 3 (Snapdragon family), built on 6nm — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 480,000 — strong mid-range.
  • GPU: Adreno 619.

Battery & charging

14/20
  • Huge 7000 mAh battery — long sessions without needing to charge.
  • 33W wired — decent charging.
  • No wireless charging.

Connectivity

11/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.1 — good for modern controllers and headphones.
  • USB Type-C 2.0 port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

7/20
  • 217 g — starts to feel heavy in a long session.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2025 — modern thermal architecture, long update lifespan.
  • Thickness 8.4 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 480,000 ≥ 300,000 (threshold for high).
    • AnTuTu 480,000 falls below the 500,000 required to move up to competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (480,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 480,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 480,000 ≥ 250,000 (threshold for high).
    • AnTuTu 480,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 480,000 ≥ 450,000 (threshold for high).
    • AnTuTu 480,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 480,000 ≥ 450,000 (threshold for high).
    • AnTuTu 480,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 480,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 480,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 480,000 ≥ 230,000 (threshold for medium).
    • AnTuTu 480,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (480,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 480,000 ≥ 180,000 (threshold for low).
    • AnTuTu 480,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 480,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 480,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 480,000 ≥ 400,000 (threshold for high).
    • AnTuTu 480,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 480,000 ≥ 470,000 (threshold for high).
    • AnTuTu 480,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 480,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 480,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 480,000 ≥ 320,000 (threshold for high).
    • AnTuTu 480,000 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (480,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 480,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 480,000 ≥ 350,000 (threshold for high).
    • AnTuTu 480,000 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 480,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 480,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (480,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 480,000 ≥ 380,000 (threshold for low).
    • AnTuTu 480,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 480,000 ≥ 450,000 (threshold for high).
    • AnTuTu 480,000 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (480,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 480,000 ≥ 440,000 (threshold for low).
    • AnTuTu 480,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (480,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 480,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (480,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 480,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (480,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 480,000 ≥ 200,000 (threshold for low).
    • AnTuTu 480,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Qualcomm SM6375 Snapdragon 6s Gen 3 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (480,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 480,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 480,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11388.5
Final score (1388.5 ÷ 24.1)58/100