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Phones for gamingApple
Apple iPhone 12

Is the Apple iPhone 12 good for gaming?

65

Gaming score

Very good for gaming

Generate sensi for this phone

Specifications

Summary

The Apple iPhone 12 was announced in 2020 by Apple and scores 65/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 6.1", Super Retina XDR OLED, 460 ppi and 625 nits. It packs Apple A14 Bionic processor (5 nm process), Apple GPU (4-core graphics) GPU and 4 GB of RAM and storage of 64 GB, 128 GB and 256 GB. Battery life comes from a 2,815 mAh battery and 15W wireless charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.0, NFC, Lightning, USB 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 164 g and measures 146.7 x 71.5 x 7.4 mm. It ships with iOS 14.1, upgradable to iOS 26.4.2. For Free Fire, the Apple iPhone 12 runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

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Apple iPad Pro 12.9 (2020)

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Apple iPhone 12 mini

iPad (2022)

2022 · Apple A14 Bionic

67

iPad 10.2 (2021)

2021 · Apple A13 Bionic

48

iPhone 12 Pro Max

2020 · Apple A14 Bionic

66

iPhone 12 Pro

2020 · Apple A14 Bionic

66

iPhone 12 mini

2020 · Apple A14 Bionic

65

iPad Air (2020)

2020 · Apple A14 Bionic

67

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
6.1"
Type
Super Retina XDR OLED
Resolution
1170 x 2532
Density
460 ppi
Brightness
625 nits
Protection
Ceramic Shield glass

Performance

Chipset
Apple A14 Bionic
Process node
5 nm
CPU
Hexa-core (2x3.1 GHz Firestorm + 4x1.8 GHz Icestorm)
GPU
Apple GPU (4-core graphics)
Memory
64GB 4GB RAM · 128GB 4GB RAM · 256GB 4GB RAM
AnTuTu
568,674
GeekBench
4,067

Battery

Capacity
2,815 mAh
Type
Li-Ion
Wireless charging
15 W
Details
Wired, PD2.0, 50% in 30 min 15W wireless (MagSafe) 15W wireless (Qi2) - requires iOS 17.4 update

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.0
NFC
Yes
USB
Lightning, USB 2.0
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
No
Face unlock
Yes
Full list
Face ID, accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
146.7 x 71.5 x 7.4 mm (5.78 x 2.81 x 0.29 in)
Weight
164 g
Material
Glass front, glass back, aluminum frame
SIM
· Nano-SIM + eSIM· Nano-SIM + Nano-SIM (China)
Colors
Black, White, Red, Green, Blue, Purple

Cameras

Main camera
12 MP, f/1.6, 26mm (wide), 1.4µm, dual pixel PDAF, OIS 12 MP, f/2.4, 13mm, 120˚ (ultrawide), 1/3.6"
Selfie
12 MP, f/2.2, 23mm (wide), 1/3.6", 1.0µm SL 3D, (depth/biometrics sensor)

System

OS
iOS 14.1, upgradable to iOS 26.4.2
Announced
2020, October 13
Status
Available. Released 2020, October 23
Price (reference)
$ 187.00 / C$ 273.70 / £ 150.00 / € 187.12

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

11/20
  • Compact 6.1" screen — little room for HUDs in FPS games.
  • A density of 460 ppi delivers a sharp high-definition image.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • 625 nits — good visibility in bright environments.
  • Super Retina XDR OLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Ceramic Shield glass protection reduces the risk of scratching the screen under heavy use.

Performance

9/20
  • Chipset Apple A14 Bionic (Apple A family), built on 5nm — mid category.
  • 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
  • AnTuTu 568,674 — strong mid-range.
  • GPU: Apple GPU (4-core graphics).

Battery & charging

3/20
  • 2815 mAh is little — you will need to charge often.
  • Wired charging power not provided.
  • 15W wireless charging available.

Connectivity

11/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • Lightning, USB 2.0 port — limits compatibility with current accessories.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • Face unlock present — quick unlock to jump into a session.

Build & ergonomics

12/20
  • Weight of 164 g — very light, long sessions without tiring your hand.
  • glass front build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2020 — old model, outdated thermal hardware.
  • Thickness 7.4 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 4 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 568,674 ≥ 300,000 (threshold for high).
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (568,674 AnTuTu points, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 568,674 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (568,674 AnTuTu points, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 568,674 ≥ 500,000 (threshold for competitive).
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (568,674 AnTuTu points).

    • 4 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 568,674 ≥ 450,000 (threshold for high).
    • AnTuTu 568,674 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (568,674 AnTuTu points).

    • 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 568,674 ≥ 450,000 (threshold for high).
    • AnTuTu 568,674 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (568,674 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 568,674 ≥ 550,000 (threshold for high).
    • AnTuTu 568,674 falls below the 1,000,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (568,674 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 568,674 ≥ 500,000 (threshold for high).
    • AnTuTu 568,674 falls below the 1,400,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (568,674 AnTuTu points).

    • 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • AnTuTu 568,674 ≥ 500,000 (threshold for medium).
    • AnTuTu 568,674 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (568,674 AnTuTu points).

    • 4 GB of RAM — meets the 4 GB minimum for Fortnite.
    • AnTuTu 568,674 ≥ 480,000 (threshold for medium).
    • AnTuTu 568,674 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (568,674 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 568,674 ≥ 400,000 (threshold for high).
    • AnTuTu 568,674 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (568,674 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 568,674 ≥ 470,000 (threshold for high).
    • AnTuTu 568,674 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (568,674 AnTuTu points).

    • 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 568,674 ≥ 480,000 (threshold for medium).
    • AnTuTu 568,674 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (568,674 AnTuTu points).

    • 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 568,674 ≥ 320,000 (threshold for high).
    • AnTuTu 568,674 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (568,674 AnTuTu points, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 568,674 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (568,674 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 568,674 ≥ 350,000 (threshold for high).
    • AnTuTu 568,674 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (568,674 AnTuTu points).

    • 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 568,674 ≥ 250,000 (threshold for medium).
    • AnTuTu 568,674 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Won't run

    4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (568,674 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 568,674 ≥ 450,000 (threshold for high).
    • AnTuTu 568,674 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (568,674 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 568,674 ≥ 440,000 (threshold for low).
    • AnTuTu 568,674 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (568,674 AnTuTu points, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • AnTuTu 568,674 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (568,674 AnTuTu points, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 568,674 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (568,674 AnTuTu points).

    • 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • AnTuTu 568,674 ≥ 500,000 (threshold for medium).
    • AnTuTu 568,674 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Won't run

    4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (568,674 AnTuTu points).

    • 4 GB of RAM — meets the 4 GB minimum for eFootball.
    • AnTuTu 568,674 ≥ 300,000 (threshold for medium).
    • AnTuTu 568,674 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace0× 0.8= 0.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11560.5
Final score (1560.5 ÷ 24.1)65/100