
Is the Apple iPhone 12 mini good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 589,616 ≥ 300,000 (threshold for high).
- Chipset in the mid category falls below the "high" required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (589,616 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 589,616 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (589,616 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 589,616 ≥ 500,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs on highRoblox runs on high graphics with room to spare (589,616 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 589,616 ≥ 450,000 (threshold for high).
- AnTuTu 589,616 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (589,616 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 589,616 ≥ 450,000 (threshold for high).
- AnTuTu 589,616 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (589,616 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 589,616 ≥ 550,000 (threshold for high).
- AnTuTu 589,616 falls below the 1,000,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (589,616 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 589,616 ≥ 500,000 (threshold for high).
- AnTuTu 589,616 falls below the 1,400,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (589,616 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 589,616 ≥ 500,000 (threshold for medium).
- AnTuTu 589,616 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (589,616 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- AnTuTu 589,616 ≥ 480,000 (threshold for medium).
- AnTuTu 589,616 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (589,616 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 589,616 ≥ 400,000 (threshold for high).
- AnTuTu 589,616 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (589,616 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 589,616 ≥ 470,000 (threshold for high).
- AnTuTu 589,616 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (589,616 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 589,616 ≥ 480,000 (threshold for medium).
- AnTuTu 589,616 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (589,616 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 589,616 ≥ 320,000 (threshold for high).
- AnTuTu 589,616 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (589,616 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 589,616 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (589,616 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 589,616 ≥ 350,000 (threshold for high).
- AnTuTu 589,616 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (589,616 AnTuTu points).
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 589,616 ≥ 250,000 (threshold for medium).
- AnTuTu 589,616 falls below the 720,000 required to move up to high.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (589,616 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 589,616 ≥ 450,000 (threshold for high).
- AnTuTu 589,616 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (589,616 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 589,616 ≥ 440,000 (threshold for low).
- AnTuTu 589,616 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (589,616 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- AnTuTu 589,616 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (589,616 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 589,616 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (589,616 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 589,616 ≥ 500,000 (threshold for medium).
- AnTuTu 589,616 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on mediumeFootball runs on stable medium graphics (589,616 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 589,616 ≥ 300,000 (threshold for medium).
- AnTuTu 589,616 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
10/20- Small 5.4" screen makes aiming and reading minimaps harder.
- A density of 476 ppi delivers a sharp high-definition image.
- Screen refresh rate not provided — likely the standard 60Hz.
- 625 nits — good visibility in bright environments.
- Super Retina XDR OLED panel delivers deep blacks — an advantage in games with dark scenes.
- Ceramic Shield glass protection reduces the risk of scratching the screen under heavy use.
Performance
9/20- Chipset Apple A14 Bionic (Apple A family), built on 5nm — mid category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- AnTuTu 589,616 — strong mid-range.
- GPU: Apple GPU (4-core graphics).
Battery & charging
3/20- 2227 mAh is little — you will need to charge often.
- Wired charging power not provided.
- 15W wireless charging available.
Connectivity
11/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.0 — good for modern controllers and headphones.
- Lightning, USB 2.0 port — limits compatibility with current accessories.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- Face unlock present — quick unlock to jump into a session.
Build & ergonomics
12/20- Weight of 135 g — very light, long sessions without tiring your hand.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2020 — old model, outdated thermal hardware.
- Thickness 7.4 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 5.4"
- Type
- Super Retina XDR OLED
- Resolution
- 1080 x 2340
- Density
- 476 ppi
- Brightness
- 625 nits
- Protection
- Ceramic Shield glass
Performance
- Chipset
- Apple A14 Bionic
- Process node
- 5 nm
- CPU
- Hexa-core (2x3.1 GHz Firestorm + 4x1.8 GHz Icestorm)
- GPU
- Apple GPU (4-core graphics)
- Memory
- 64GB 4GB RAM · 128GB 4GB RAM · 256GB 4GB RAM
- AnTuTu
- 589,616
- GeekBench
- 4,174
Battery
- Capacity
- 2,227 mAh
- Type
- Li-Ion
- Wireless charging
- 15 W
- Details
- Wired, PD2.0, 50% in 30 min 15W wireless (MagSafe) 15W wireless (Qi2) - requires iOS 17.4 update
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.0
- NFC
- Yes
- USB
- Lightning, USB 2.0
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- Yes
- Full list
- Face ID, accelerometer, gyro, proximity, compass, barometer
Build
- Dimensions
- 131.5 x 64.2 x 7.4 mm (5.18 x 2.53 x 0.29 in)
- Weight
- 135 g
- Material
- Glass front, glass back, aluminum frame
- SIM
- · Nano-SIM + eSIM· Nano-SIM + Nano-SIM
- Colors
- Black, White, Red, Green, Blue, Purple
Cameras
- Main camera
- 12 MP, f/1.6, 26mm (wide), 1.4µm, dual pixel PDAF, OIS 12 MP, f/2.4, 13mm, 120˚ (ultrawide), 1/3.6"
- Selfie
- 12 MP, f/2.2, 23mm (wide), 1/3.6", 1.0µm SL 3D, (depth/biometrics sensor)
System
- OS
- iOS 14.1, upgradable to iOS 26.4.2
- Announced
- 2020, October 13
- Status
- Available. Released 2020, November 13
- Price (reference)
- $ 167.97 / C$ 244.75 / £ 130.00 / € 162.13
Summary
The Apple iPhone 12 mini was announced in 2020 by Apple and scores 65/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 5.4", Super Retina XDR OLED, 476 ppi and 625 nits. It packs Apple A14 Bionic processor (5 nm process), Apple GPU (4-core graphics) GPU and 4 GB of RAM and storage of 64 GB, 128 GB and 256 GB. Battery life comes from a 2,227 mAh battery and 15W wireless charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.0, NFC, Lightning, USB 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 135 g and measures 131.5 x 64.2 x 7.4 mm. It ships with iOS 14.1, upgradable to iOS 26.4.2. For Free Fire, the Apple iPhone 12 mini runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1560.5 | |
| Final score (1560.5 ÷ 24.1) | 65/100 | ||
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