
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on mediumFree Fire runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Free Fire.
- AnTuTu 233,100 ≥ 150,000 (threshold for medium).
- AnTuTu 233,100 falls below the 300,000 required to move up to high.
Subway Surfers
Runs on highSubway Surfers runs on high graphics with room to spare (233,100 AnTuTu points).
- 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 233,100 ≥ 150,000 (threshold for high).
- AnTuTu 233,100 falls below the 300,000 required to move up to competitive.
Brawl Stars
Runs on mediumBrawl Stars runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
- AnTuTu 233,100 ≥ 100,000 (threshold for medium).
- AnTuTu 233,100 falls below the 250,000 required to move up to high.
Roblox
Runs on mediumRoblox runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 233,100 ≥ 180,000 (threshold for medium).
- AnTuTu 233,100 falls below the 450,000 required to move up to high.
EA Sports FC Mobile
Runs on mediumEA Sports FC Mobile runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 233,100 ≥ 180,000 (threshold for medium).
- AnTuTu 233,100 falls below the 450,000 required to move up to high.
Call of Duty Mobile
Runs on lowCall of Duty Mobile runs on low graphics (233,100 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 233,100 ≥ 80,000 (threshold for low).
- AnTuTu 233,100 falls below the 250,000 required to move up to medium.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
- AnTuTu 233,100 ≥ 230,000 (threshold for medium).
- AnTuTu 233,100 falls below the 500,000 required to move up to high.
Genshin Impact
Won't run3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
- 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
Fortnite
Won't run3 GB of RAM is below the 4 GB minimum required by Fortnite.
- 3 GB of RAM is below the 4 GB minimum required by Fortnite.
Minecraft
Runs on mediumMinecraft runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Minecraft.
- AnTuTu 233,100 ≥ 150,000 (threshold for medium).
- AnTuTu 233,100 falls below the 400,000 required to move up to high.
Pokémon GO
Runs on mediumPokémon GO runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
- AnTuTu 233,100 ≥ 200,000 (threshold for medium).
- AnTuTu 233,100 falls below the 470,000 required to move up to high.
Honkai: Star Rail
Won't run3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
- 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
Honor of Kings
Runs on mediumHonor of Kings runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 233,100 ≥ 130,000 (threshold for medium).
- AnTuTu 233,100 falls below the 320,000 required to move up to high.
Habbo
Runs on highHabbo runs on high graphics with room to spare (233,100 AnTuTu points).
- 3 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 233,100 ≥ 180,000 (threshold for high).
- AnTuTu 233,100 falls below the 300,000 required to move up to competitive.
Mobile Legends: Bang Bang
Runs on mediumMobile Legends: Bang Bang runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 233,100 ≥ 150,000 (threshold for medium).
- AnTuTu 233,100 falls below the 350,000 required to move up to high.
League of Legends: Wild Rift
Runs on lowLeague of Legends: Wild Rift runs on low graphics (233,100 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 233,100 ≥ 80,000 (threshold for low).
- AnTuTu 233,100 falls below the 250,000 required to move up to medium.
Love and Deepspace
Won't run3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on mediumStandoff 2 runs on stable medium graphics (233,100 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
- AnTuTu 233,100 ≥ 180,000 (threshold for medium).
- AnTuTu 233,100 falls below the 450,000 required to move up to high.
ARK: Ultimate Mobile
Won't run3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
- 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
Among Us
Runs on highAmong Us runs on high graphics with room to spare (233,100 AnTuTu points).
- 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
- AnTuTu 233,100 ≥ 200,000 (threshold for high).
- AnTuTu 233,100 falls below the 400,000 required to move up to competitive.
Stardew Valley
Runs on highStardew Valley runs on high graphics with room to spare (233,100 AnTuTu points).
- 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
- AnTuTu 233,100 ≥ 180,000 (threshold for high).
- AnTuTu 233,100 falls below the 350,000 required to move up to competitive.
Wuthering Waves
Won't run3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
- 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
Zenless Zone Zero
Won't run3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Won't run3 GB of RAM is below the 4 GB minimum required by eFootball.
- 3 GB of RAM is below the 4 GB minimum required by eFootball.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
10/20- Compact 5.8" screen — little room for HUDs in FPS games.
- A density of 458 ppi delivers a sharp high-definition image.
- Screen refresh rate not provided — likely the standard 60Hz.
- 625 nits — good visibility in bright environments.
- Super Retina OLED panel delivers deep blacks — an advantage in games with dark scenes.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
4/20- Chipset Apple A11 Bionic (Apple A family), built on 10nm — low category.
- 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
- AnTuTu 233,100 — basic mid-range.
- GPU: Apple GPU (three-core graphics).
Battery & charging
2/20- 2716 mAh is little — you will need to charge often.
- 15W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
4/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.0 — good for modern controllers and headphones.
- Lightning, USB 2.0 port — limits compatibility with current accessories.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- Face unlock present — quick unlock to jump into a session.
Build & ergonomics
10/20- Weight of 174 g — light for long sessions.
- Mixed glass+metal build — premium, dissipates heat well.
- No IP rating for water/dust resistance.
- Released in 2017 — old model, outdated thermal hardware.
- Thickness 7.7 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 5.8"
- Type
- Super Retina OLED
- Resolution
- 1125 x 2436
- Density
- 458 ppi
- Brightness
- 625 nits
- Protection
- Scratch-resistant glass
Performance
- Chipset
- Apple A11 Bionic
- Process node
- 10 nm
- CPU
- Hexa-core 2.39 GHz (2x Monsoon + 4x Mistral)
- GPU
- Apple GPU (three-core graphics)
- Memory
- 64GB 3GB RAM · 256GB 3GB RAM
- AnTuTu
- 233,100
- GeekBench
- 10,215
Battery
- Capacity
- 2,716 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 15 W
- Details
- 15W wired, PD2.0, 50% in 30 min Wireless (Qi)
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.0
- NFC
- Yes
- USB
- Lightning, USB 2.0
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- Yes
- Full list
- Face ID, accelerometer, gyro, proximity, compass, barometer
Build
- Dimensions
- 143.6 x 70.9 x 7.7 mm (5.65 x 2.79 x 0.30 in)
- Weight
- 174 g
- Material
- Glass front (Corning-made glass), glass back (Corning-made glass), stainless steel frame
- SIM
- Nano-SIM
- Colors
- Space Gray, Silver
Cameras
- Main camera
- 12 MP, f/1.8, 28mm (wide), 1/3.0", 1.22µm, dual pixel PDAF, OIS 12 MP, f/2.4, 52mm (telephoto), 1/3.4", 1.0µm, PDAF, OIS, 2x optical zoom
- Selfie
- 7 MP, f/2.2, 32mm (standard) SL 3D, (depth/biometrics sensor)
System
- OS
- iOS 11.1.1, up to iOS 16.7.12
- Announced
- 2017, September 12. Released 2017, November 03
- Status
- Discontinued
- Price (reference)
- About 100 EUR
Summary
The Apple iPhone X was announced in 2017 by Apple and scores 31/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 5.8", Super Retina OLED, 458 ppi and 625 nits. It packs Apple A11 Bionic processor (10 nm process), Apple GPU (three-core graphics) GPU and 3 GB of RAM and storage of 64 GB and 256 GB. Battery life comes from a 2,716 mAh battery and 15W charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, NFC, Lightning, USB 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 174 g and measures 143.6 x 70.9 x 7.7 mm. It ships with iOS 11.1.1, up to iOS 16.7.12. For Free Fire, the Apple iPhone X runs on medium — runs on stable medium graphics (233,100 AnTuTu points). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on low; PUBG Mobile runs on medium. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 55 | × 1.5 | = 82.5 |
| Subway Surfers | 80 | × 0.5 | = 40.0 |
| Brawl Stars | 55 | × 0.8 | = 44.0 |
| Roblox | 55 | × 1.2 | = 66.0 |
| EA Sports FC Mobile | 55 | × 1.0 | = 55.0 |
| Call of Duty Mobile | 25 | × 1.6 | = 40.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 55 | × 0.7 | = 38.5 |
| Pokémon GO | 55 | × 0.6 | = 33.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 55 | × 1.0 | = 55.0 |
| Habbo | 80 | × 0.3 | = 24.0 |
| Mobile Legends: Bang Bang | 55 | × 1.0 | = 55.0 |
| League of Legends: Wild Rift | 25 | × 1.0 | = 25.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 55 | × 0.7 | = 38.5 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 80 | × 0.4 | = 32.0 |
| Stardew Valley | 80 | × 0.4 | = 32.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 0 | × 0.8 | = 0.0 |
| Total | 24.1 | 748.5 | |
| Final score (748.5 ÷ 24.1) | 31/100 | ||
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