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Phones for gamingApple
Apple iPhone XS

Is the Apple iPhone XS good for gaming?

54

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Apple iPhone XS was announced in 2018 by Apple and scores 54/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 5.8", Super Retina OLED, 458 ppi and 625 nits. It packs Apple A12 Bionic processor (7 nm process), Apple GPU (4-core graphics) GPU and 4 GB of RAM and storage of 64 GB, 256 GB and 512 GB. Battery life comes from a 2,658 mAh battery and 15W charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, NFC, Lightning, USB 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 177 g and measures 143.6 x 70.9 x 7.7 mm. It ships with iOS 12, upgradable to iOS 18.7. For Free Fire, the Apple iPhone XS runs on high — runs on high graphics with room to spare (346,379 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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iPad (2022)

2022 · Apple A14 Bionic

67

iPad 10.2 (2021)

2021 · Apple A13 Bionic

48

iPhone 12 Pro Max

2020 · Apple A14 Bionic

66

iPhone 12 Pro

2020 · Apple A14 Bionic

66

iPhone 12

2020 · Apple A14 Bionic

65

iPhone 12 mini

2020 · Apple A14 Bionic

65

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
5.8"
Type
Super Retina OLED
Resolution
1125 x 2436
Density
458 ppi
Brightness
625 nits
Protection
Scratch-resistant glass

Performance

Chipset
Apple A12 Bionic
Process node
7 nm
CPU
Hexa-core (2x2.5 GHz Vortex + 4x1.6 GHz Tempest)
GPU
Apple GPU (4-core graphics)
Memory
64GB 4GB RAM · 256GB 4GB RAM · 512GB 4GB RAM
AnTuTu
346,379
GeekBench
11,472

Battery

Capacity
2,658 mAh
Type
Li-Ion
Fast charging (wired)
15 W
Details
15W wired, PD2.0, 50% in 30 min Wireless (Qi)

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
Yes
USB
Lightning, USB 2.0
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
No
Face unlock
Yes
Full list
Face ID, accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
143.6 x 70.9 x 7.7 mm (5.65 x 2.79 x 0.30 in)
Weight
177 g
Material
Glass front (Corning-made glass), glass back (Corning-made glass), stainless steel frame
SIM
Nano-SIM + eSIM
Colors
Space Gray, Silver, Gold

Cameras

Main camera
12 MP, f/1.8, 26mm (wide), 1/2.55", 1.4µm, dual pixel PDAF, OIS 12 MP, f/2.4, 52mm (telephoto), 1/3.4", 1.0µm, PDAF, OIS, 2x optical zoom
Selfie
7 MP, f/2.2, 32mm (standard) SL 3D, (depth/biometrics sensor)

System

OS
iOS 12, upgradable to iOS 18.7
Announced
2018, September 12. Released 2018, September 21
Status
Discontinued
Price (reference)
About 190 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

10/20
  • Compact 5.8" screen — little room for HUDs in FPS games.
  • A density of 458 ppi delivers a sharp high-definition image.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • 625 nits — good visibility in bright environments.
  • Super Retina OLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

8/20
  • Chipset Apple A12 Bionic (Apple A family), built on 7nm — mid category.
  • 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
  • AnTuTu 346,379 — basic mid-range.
  • GPU: Apple GPU (4-core graphics).

Battery & charging

2/20
  • 2658 mAh is little — you will need to charge often.
  • 15W — slow charging, plan for an overnight charge.
  • No wireless charging.

Connectivity

4/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • Lightning, USB 2.0 port — limits compatibility with current accessories.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • Face unlock present — quick unlock to jump into a session.

Build & ergonomics

10/20
  • Weight of 177 g — light for long sessions.
  • Mixed glass+metal build — premium, dissipates heat well.
  • No IP rating for water/dust resistance.
  • Released in 2018 — old model, outdated thermal hardware.
  • Thickness 7.7 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (346,379 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 346,379 ≥ 300,000 (threshold for high).
    • AnTuTu 346,379 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (346,379 AnTuTu points, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 346,379 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (346,379 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 346,379 ≥ 250,000 (threshold for high).
    • AnTuTu 346,379 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Apple A12 Bionic) — meets the "mid" minimum to run at high.
    • AnTuTu 346,379 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Apple A12 Bionic) — meets the "mid" minimum to run at high.
    • AnTuTu 346,379 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (346,379 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 346,379 ≥ 250,000 (threshold for medium).
    • AnTuTu 346,379 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (346,379 AnTuTu points).

    • 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 346,379 ≥ 230,000 (threshold for medium).
    • AnTuTu 346,379 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (346,379 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • AnTuTu 346,379 ≥ 180,000 (threshold for low).
    • AnTuTu 346,379 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Apple A12 Bionic) — meets the "mid" minimum to run at medium.
    • AnTuTu 346,379 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Apple A12 Bionic) — meets the "mid" minimum to run at high.
    • AnTuTu 346,379 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Apple A12 Bionic) — meets the "mid" minimum to run at high.
    • AnTuTu 346,379 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (346,379 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 346,379 ≥ 200,000 (threshold for low).
    • AnTuTu 346,379 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (346,379 AnTuTu points).

    • 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 346,379 ≥ 320,000 (threshold for high).
    • AnTuTu 346,379 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (346,379 AnTuTu points, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 346,379 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Apple A12 Bionic) — meets the "mid" minimum to run at high.
    • AnTuTu 346,379 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (346,379 AnTuTu points).

    • 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 346,379 ≥ 250,000 (threshold for medium).
    • AnTuTu 346,379 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Won't run

    4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Apple A12 Bionic) — meets the "mid" minimum to run at high.
    • AnTuTu 346,379 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Apple A12 Bionic chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Apple A12 Bionic) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Apple A12 Bionic) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (346,379 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • AnTuTu 346,379 ≥ 200,000 (threshold for low).
    • AnTuTu 346,379 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (346,379 AnTuTu points).

    • 4 GB of RAM — meets the 4 GB minimum for eFootball.
    • AnTuTu 346,379 ≥ 300,000 (threshold for medium).
    • AnTuTu 346,379 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace0× 0.8= 0.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11301.5
Final score (1301.5 ÷ 24.1)54/100