
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (470,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 470,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
- AnTuTu 470,000 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
- AnTuTu 470,000 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at medium.
- AnTuTu 470,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
- AnTuTu 470,000 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at medium.
- AnTuTu 470,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (470,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 470,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
- AnTuTu 470,000 falls below the 1,100,000 required to move up to competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (high chipset).
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at medium.
- AnTuTu 470,000 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (470,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 470,000 ≥ 440,000 (threshold for low).
- AnTuTu 470,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (470,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 470,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (470,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 470,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at medium.
- AnTuTu 470,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at low.
- AnTuTu 470,000 falls below the 900,000 required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
- AnTuTu 470,000 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
14/20- 6.67" screen — a comfortable size for gaming.
- A density of 444 ppi delivers a sharp high-definition image.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Screen peak brightness not provided.
- OLED panel delivers deep blacks — an advantage in games with dark scenes.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
15/20- Chipset Mediatek Dimensity 900 (Dimensity family), built on 6nm — high category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 470,000 — strong mid-range.
- GPU: Mali-G68 MC4.
Battery & charging
12/20- 4600 mAh — comfortable for a day of intermittent gaming.
- 66W wired — fast charging, ideal to get back to gaming quickly.
- No wireless charging.
Connectivity
11/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.1 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
7/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
8/20- Weight of 175 g — light for long sessions.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2022 — mid generation, may struggle with new games.
- Thickness 7.7 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.67"
- Type
- OLED
- Resolution
- 1080 x 2400
- Density
- 444 ppi
- Refresh rate
- 120 Hz
Performance
- Chipset
- Mediatek Dimensity 900
- Process node
- 6 nm
- CPU
- Octa-core (2x2.4 GHz Cortex-A78 & 6x2.0 GHz Cortex-A55)
- GPU
- Mali-G68 MC4
- Memory
- 256GB 8GB RAM · 256GB 12GB RAM
- AnTuTu
- 470,000
Battery
- Capacity
- 4,600 mAh
- Type
- Li-Po
- Fast charging (wired)
- 66 W
- Details
- 66W wired, 3-80% in 30 min
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.1
- NFC
- No
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, proximity, compass
Build
- Dimensions
- 161.3 x 73.4 x 7.7 mm (6.35 x 2.89 x 0.30 in)
- Weight
- 175 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black, Blue, Pink, Crystal Blue
Cameras
- Main camera
- 64 MP, f/1.8, (wide), PDAF 5 MP, f/2.2, (ultrawide) 2 MP (macro)
- Selfie
- 32 MP, f/2.4, (wide)
System
- OS
- Android 12, MagicOS 7
- Announced
- 2022, November 23
- Status
- Available. Released 2022, December 09
- Price (reference)
- About 370 EUR
Summary
The Honor 80 SE was announced in 2022 by Honor and scores 78/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.67", OLED, 120Hz and 444 ppi. It packs Mediatek Dimensity 900 processor (6 nm process), Mali-G68 MC4 GPU and RAM options of 8, 12 GB and 256 GB of storage. Battery life comes from a 4,600 mAh battery and 66W charging. The main camera is 64 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.1, USB Type-C 2.0, OTG. The phone weighs 175 g and measures 161.3 x 73.4 x 7.7 mm. It ships with Android 12, MagicOS 7. For Free Fire, the Honor 80 SE runs competitive — runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 55 | × 0.8 | = 44.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 25 | × 1.3 | = 32.5 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1868.5 | |
| Final score (1868.5 ÷ 24.1) | 78/100 | ||
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