
Is the Tecno Pova 6 Pro good for gaming?
Gaming score
Good for casual gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (390,556 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 390,556 ≥ 300,000 (threshold for high).
- AnTuTu 390,556 falls below the 500,000 required to move up to competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (390,556 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 390,556 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (390,556 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 390,556 ≥ 250,000 (threshold for high).
- AnTuTu 390,556 falls below the 500,000 required to move up to competitive.
Roblox
Runs on highRoblox runs on high graphics with room to spare (mid chipset).
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
- AnTuTu 390,556 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (mid chipset).
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
- AnTuTu 390,556 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (390,556 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 390,556 ≥ 250,000 (threshold for medium).
- AnTuTu 390,556 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (390,556 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 390,556 ≥ 230,000 (threshold for medium).
- AnTuTu 390,556 falls below the 500,000 required to move up to high.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (390,556 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 390,556 ≥ 180,000 (threshold for low).
- AnTuTu 390,556 falls below the 500,000 required to move up to medium.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (mid chipset).
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at medium.
- AnTuTu 390,556 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (mid chipset).
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
- AnTuTu 390,556 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (mid chipset).
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
- AnTuTu 390,556 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on lowHonkai: Star Rail runs on low graphics (390,556 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 390,556 ≥ 200,000 (threshold for low).
- AnTuTu 390,556 falls below the 480,000 required to move up to medium.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (390,556 AnTuTu points).
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 390,556 ≥ 320,000 (threshold for high).
- AnTuTu 390,556 falls below the 720,000 required to move up to competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (390,556 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 390,556 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (390,556 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 390,556 ≥ 350,000 (threshold for high).
- AnTuTu 390,556 falls below the 800,000 required to move up to competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (390,556 AnTuTu points).
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 390,556 ≥ 250,000 (threshold for medium).
- AnTuTu 390,556 falls below the 720,000 required to move up to high.
Love and Deepspace
Runs on lowLove and Deepspace runs on low graphics (390,556 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 390,556 ≥ 380,000 (threshold for low).
- AnTuTu 390,556 falls below the 700,000 required to move up to medium.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (mid chipset).
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
- AnTuTu 390,556 falls below the 900,000 required to move up to competitive.
ARK: Ultimate Mobile
Won't runWith the Mediatek Dimensity 6080 chipset and 12 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs competitiveAmong Us runs in a competitive setup (mid chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at competitive.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (390,556 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 390,556 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (390,556 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 390,556 ≥ 200,000 (threshold for low).
- AnTuTu 390,556 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't runWith the Mediatek Dimensity 6080 chipset and 12 GB of RAM, Zenless Zone Zero falls below the recommended minimum.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
eFootball
Runs on mediumeFootball runs on stable medium graphics (390,556 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 390,556 ≥ 300,000 (threshold for medium).
- AnTuTu 390,556 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
17/20- Large 6.78" screen favors immersion and fine aim in shooters.
- 393 ppi — Full HD+ density suitable for any game.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Peak brightness of 1300 nits — visible even in strong sunlight.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
11/20- Chipset Mediatek Dimensity 6080 (Dimensity family), built on 6nm — mid category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 390,556 — basic mid-range.
- GPU: Mali-G57 MC2.
Battery & charging
16/20- Huge 6000 mAh battery — long sessions without needing to charge.
- 70W wired — fast charging, ideal to get back to gaming quickly.
- No wireless charging.
Connectivity
14/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.3 — low-latency pairing for gaming headsets.
- USB Type-C 2.0 port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
10/20- 198 g — typical weight, holds up for a 1–2h session without bothering you.
- Plastic structure — may heat up more in a heavy session.
- No IP rating for water/dust resistance.
- Released in 2024 — recent design and thermal dissipation.
- Thickness 7.9 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.78"
- Type
- AMOLED
- Resolution
- 1080 x 2436
- Density
- 393 ppi
- Refresh rate
- 120 Hz
- Brightness
- 1300 nits
Performance
- Chipset
- Mediatek Dimensity 6080
- Process node
- 6 nm
- CPU
- Octa-core (2x2.4 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
- GPU
- Mali-G57 MC2
- Memory
- 256GB 8GB RAM · 256GB 12GB RAM
- AnTuTu
- 390,556
- GeekBench
- 1,890
- 3DMark Wild Life Extreme
- 373
Battery
- Capacity
- 6,000 mAh
- Fast charging (wired)
- 70 W
- Details
- 70W wired, 50% in 20 min, 100% in 50 min 10W reverse wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.3
- NFC
- Yes
- USB
- USB Type-C 2.0
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 165.5 x 76.1 x 7.9 mm (6.52 x 3.00 x 0.31 in)
- Weight
- 198 g
- Material
- Glass front, plastic frame, plastic back
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Comet Green, Meteorite Grey
Cameras
- Main camera
- 108 MP, f/1.9, 24mm (wide), 1/1.52", 0.7µm, PDAF Auxiliary lenses
- Selfie
- 32 MP, f/2.2, 22mm (wide), 1/3.1", 0.7µm
System
- OS
- Android 14, HIOS 14
- Announced
- 2024, February 26
- Status
- Available. Released 2024, April 4
- Price (reference)
- About 410 EUR
Summary
The Tecno Pova 6 Pro was announced in 2024 by Tecno and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.78", AMOLED, 120Hz, 393 ppi and 1,300 nits. It packs Mediatek Dimensity 6080 processor (6 nm process), Mali-G57 MC2 GPU and RAM options of 8, 12 GB and 256 GB of storage. Battery life comes from a 6,000 mAh battery and 70W charging. The main camera is 108 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.3, NFC, USB Type-C 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 198 g and measures 165.5 x 76.1 x 7.9 mm. It ships with Android 14, HIOS 14. For Free Fire, the Tecno Pova 6 Pro runs on high — runs on high graphics with room to spare (390,556 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 25 | × 1.4 | = 35.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 25 | × 0.8 | = 20.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1321.5 | |
| Final score (1321.5 ÷ 24.1) | 55/100 | ||
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