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Phones for gamingTecno
Tecno Pova 6 Pro

Is the Tecno Pova 6 Pro good for gaming?

55

Gaming score

Good for casual gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (390,556 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 390,556 ≥ 300,000 (threshold for high).
    • AnTuTu 390,556 falls below the 500,000 required to move up to competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (390,556 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 390,556 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (390,556 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 390,556 ≥ 250,000 (threshold for high).
    • AnTuTu 390,556 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
    • AnTuTu 390,556 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
    • AnTuTu 390,556 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (390,556 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 390,556 ≥ 250,000 (threshold for medium).
    • AnTuTu 390,556 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (390,556 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 390,556 ≥ 230,000 (threshold for medium).
    • AnTuTu 390,556 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (390,556 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 390,556 ≥ 180,000 (threshold for low).
    • AnTuTu 390,556 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at medium.
    • AnTuTu 390,556 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
    • AnTuTu 390,556 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
    • AnTuTu 390,556 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (390,556 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 390,556 ≥ 200,000 (threshold for low).
    • AnTuTu 390,556 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (390,556 AnTuTu points).

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 390,556 ≥ 320,000 (threshold for high).
    • AnTuTu 390,556 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (390,556 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 390,556 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (390,556 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 390,556 ≥ 350,000 (threshold for high).
    • AnTuTu 390,556 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (390,556 AnTuTu points).

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 390,556 ≥ 250,000 (threshold for medium).
    • AnTuTu 390,556 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (390,556 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 390,556 ≥ 380,000 (threshold for low).
    • AnTuTu 390,556 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at high.
    • AnTuTu 390,556 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek Dimensity 6080 chipset and 12 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Mediatek Dimensity 6080) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (390,556 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 390,556 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (390,556 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 390,556 ≥ 200,000 (threshold for low).
    • AnTuTu 390,556 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Dimensity 6080 chipset and 12 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (390,556 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 390,556 ≥ 300,000 (threshold for medium).
    • AnTuTu 390,556 falls below the 600,000 required to move up to high.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

17/20
  • Large 6.78" screen favors immersion and fine aim in shooters.
  • 393 ppi — Full HD+ density suitable for any game.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • Peak brightness of 1300 nits — visible even in strong sunlight.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

11/20
  • Chipset Mediatek Dimensity 6080 (Dimensity family), built on 6nm — mid category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 390,556 — basic mid-range.
  • GPU: Mali-G57 MC2.

Battery & charging

16/20
  • Huge 6000 mAh battery — long sessions without needing to charge.
  • 70W wired — fast charging, ideal to get back to gaming quickly.
  • No wireless charging.

Connectivity

14/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.3 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0 port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

10/20
  • 198 g — typical weight, holds up for a 1–2h session without bothering you.
  • Plastic structure — may heat up more in a heavy session.
  • No IP rating for water/dust resistance.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 7.9 mm — slim profile, easy to hold in a long session.

Specifications

Display

Size
6.78"
Type
AMOLED
Resolution
1080 x 2436
Density
393 ppi
Refresh rate
120 Hz
Brightness
1300 nits

Performance

Chipset
Mediatek Dimensity 6080
Process node
6 nm
CPU
Octa-core (2x2.4 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G57 MC2
Memory
256GB 8GB RAM · 256GB 12GB RAM
AnTuTu
390,556
GeekBench
1,890
3DMark Wild Life Extreme
373

Battery

Capacity
6,000 mAh
Fast charging (wired)
70 W
Details
70W wired, 50% in 20 min, 100% in 50 min 10W reverse wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.3
NFC
Yes
USB
USB Type-C 2.0
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, optical), accelerometer, gyro, proximity, compass

Build

Dimensions
165.5 x 76.1 x 7.9 mm (6.52 x 3.00 x 0.31 in)
Weight
198 g
Material
Glass front, plastic frame, plastic back
SIM
Nano-SIM + Nano-SIM
Colors
Comet Green, Meteorite Grey

Cameras

Main camera
108 MP, f/1.9, 24mm (wide), 1/1.52", 0.7µm, PDAF Auxiliary lenses
Selfie
32 MP, f/2.2, 22mm (wide), 1/3.1", 0.7µm

System

OS
Android 14, HIOS 14
Announced
2024, February 26
Status
Available. Released 2024, April 4
Price (reference)
About 410 EUR

Summary

The Tecno Pova 6 Pro was announced in 2024 by Tecno and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.78", AMOLED, 120Hz, 393 ppi and 1,300 nits. It packs Mediatek Dimensity 6080 processor (6 nm process), Mali-G57 MC2 GPU and RAM options of 8, 12 GB and 256 GB of storage. Battery life comes from a 6,000 mAh battery and 70W charging. The main camera is 108 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.3, NFC, USB Type-C 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 198 g and measures 165.5 x 76.1 x 7.9 mm. It ships with Android 14, HIOS 14. For Free Fire, the Tecno Pova 6 Pro runs on high — runs on high graphics with room to spare (390,556 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0
Fortnite55× 1.3= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11321.5
Final score (1321.5 ÷ 24.1)55/100

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