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Phones for gamingXiaomi
Xiaomi Redmi 11

Is the Xiaomi Redmi 11 good for gaming?

55

Gaming score

Good for casual gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (330,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 330,000 ≥ 300,000 (threshold for high).
    • AnTuTu 330,000 falls below the 500,000 required to move up to competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (330,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 330,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (330,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 330,000 ≥ 250,000 (threshold for high).
    • AnTuTu 330,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 6 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
    • AnTuTu 330,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
    • AnTuTu 330,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (330,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 330,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 330,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (330,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 330,000 ≥ 230,000 (threshold for medium).
    • AnTuTu 330,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (330,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • AnTuTu 330,000 ≥ 180,000 (threshold for low).
    • AnTuTu 330,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 6 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at medium.
    • AnTuTu 330,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 6 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
    • AnTuTu 330,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
    • AnTuTu 330,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (330,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 330,000 ≥ 200,000 (threshold for low).
    • AnTuTu 330,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (330,000 AnTuTu points).

    • 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 330,000 ≥ 320,000 (threshold for high).
    • AnTuTu 330,000 falls below the 720,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (330,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 330,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
    • AnTuTu 330,000 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (330,000 AnTuTu points).

    • 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 330,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 330,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at low.
    • AnTuTu 330,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
    • AnTuTu 330,000 falls below the 900,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek Dimensity 700 chipset and 6 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 90Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 90Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (330,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • AnTuTu 330,000 ≥ 200,000 (threshold for low).
    • AnTuTu 330,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (330,000 AnTuTu points).

    • 6 GB of RAM — meets the 4 GB minimum for eFootball.
    • AnTuTu 330,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 330,000 falls below the 600,000 required to move up to high.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

9/20
  • 6.58" screen — a comfortable size for gaming.
  • 401 ppi — Full HD+ density suitable for any game.
  • A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

9/20
  • Chipset Mediatek Dimensity 700 (Dimensity family), built on 7nm — mid category.
  • 6 GB of RAM — handles all popular games on medium/high.
  • AnTuTu 330,000 — basic mid-range.
  • GPU: Mali-G57 MC2.

Battery & charging

10/20
  • 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
  • 18W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

12/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.1 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

0/20
  • Device weight not provided.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Release year not provided.
  • Thickness could not be extracted from the dimensions.

Specifications

Display

Size
6.58"
Type
IPS LCD
Resolution
1080 x 2408
Density
401 ppi
Refresh rate
90 Hz
Protection
Unspecified

Performance

Chipset
Mediatek Dimensity 700
Process node
7 nm
CPU
Octa-core (2x2.2 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G57 MC2
Memory
64GB 4GB RAM · 128GB 4GB RAM · 128GB 6GB RAM
AnTuTu
330,000

Battery

Capacity
5,000 mAh
Type
Li-Po
Fast charging (wired)
18 W
Details
18W wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.1
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, proximity, compass

Build

Dimensions
-
SIM
Nano-SIM + Nano-SIM
Colors
Gray; other colors

Cameras

Main camera
50 MP, f/1.8, (wide), PDAF Auxiliary lens
Selfie
5 MP, f/2.0

System

OS
Android 11, MIUI 13
Announced
Not announced yet
Status
Cancelled
Price (reference)
About 170 EUR

Summary

The Xiaomi Redmi 11 is a Xiaomi phone rated 55/100 for mobile gaming on Mobileverso — good for casual gaming. Runs Free Fire on high. The display is 6.58", IPS LCD, 90Hz and 401 ppi. It packs Mediatek Dimensity 700 processor (7 nm process), Mali-G57 MC2 GPU and RAM options of 4, 6 GB and storage of 64 GB and 128 GB. Battery life comes from a 5,000 mAh battery and 18W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.1, NFC, USB Type-C 2.0, OTG. The phone measures -. It ships with Android 11, MIUI 13. For Free Fire, the Xiaomi Redmi 11 runs on high — runs on high graphics with room to spare (330,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0
Fortnite55× 1.3= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11321.5
Final score (1321.5 ÷ 24.1)55/100

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